- #: 36120
- Price: $2.99 In Apple Store
- Category: Games
- Updated: 2010-12-07
- Current Version: 1.0.1
- 1.0.1 (iOS 4.0 Tested)
- Size: 10.90 MB
- Language: English
- Seller: DemonStudios
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
- © 2010 DemonStudios Ltd
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Lead Wars is a fun and unique two-player turn-based paper war game where skill is just as important as strategy.So grab a friend and have a battle on the same device, or sign in to Game Center to play online head-to-head against people from around…..
What's New in Version 1.0.1
★ Fixed Leaderboard bug where it didn't always post your new total
★ Added image to the Achievement popup
★ Tweaked unit-selection auto-zoom levels for iPhone/iPod
★ Icon consistency
Rated 4/5 based on 3 customer reviews.
Lead War time
I just completed an online match of Lead Wars with the game's creator, DemonJim, from Demon Studios. I came away from the experience with some distinct impressions that I want to share with my fellow gamers.
First and foremost, I've never played anything even remotely like this game on the app store...and I own plenty. It's a brilliant simulation, both in concept and execution, that was quite obviously a labor of love by its creator. It was conceptualized and implemented by someone who had played the pen and paper version of the game exhaustively in his youth and wanted to recreate that experience for a whole new generation of kids.
For those that haven't played the "analog" original, I'll summarize. Players draw a top-view battlefield on a piece of paper, up to and including, the tanks and planes. Players then balance a pencil over a unit and flick it forwards, which draws a short line that represents either the unit's new position or its shot path. If the shot path interpenetrates an opposing unit, the unit is destroyed. Last man "standing" wins. It's really that simple and the amazing part is that this is also an apt description of the iPad version. It really feels like that is exactly what you are doing and I firmly believe that this game has the potential not only to equal the original, but to surpass it.
In Lead Wars, you have several types of paper as your backdrop, up to and including the age-old favorite, graph paper. You also have a number of different lovingly-crafted battlefields to serve as your theater of war. Each rendered down to the finest detail, including rivers, trees, shrubs, and the all-important sand bag bunker. You can even choose from a number of different pencils, each with their own type of lead. You then choose your troop load-outs and it's off to battle!
If you can manage to physically detach one of your family members from the television for 10 minutes, you can play a bang-up local match together on the iPad, which most closely resembles the classic mode of play. The primary benefit of this, of course, is the opportunity to smack-talk your weak and ineffectual opponent (i.e. - your family). If you can't manage to coerce one of your family or friends to play, luckily there is a thoroughly enjoyable online component.
The primary reason online play works so well is that it so competently mirrors the face-to-face play experience. Having the unique opportunity to play online against the game designer allowed me to learn every nuance of the game from an expert. By that I mean, I got spanked quite thoroughly. The fact that he so readily handed me my assets is a really good sign, because this means the game allows for a demonstrable level of skill. Seeing someone execute such devastating moves quite handily, and with such finesse, makes you want to play the game again immediately. You want to learn. You want be that guy.
What's really stellar about the online component is how involving it is. I actually assumed it would be asynchronous play, in which you simply view the end-state of your opponent's move and then place your units and send them back. Wrong! Get this, even though the game is turn-based (as was the original), you battle your enemy in real-time. You see your opponent zooming out from the map to gain a better view, panning around to strategize, and then zooming in to execute tactics on a per-unit basis.
The depth and variety of unit tactics is superb. Ground units play differently than air units, contrary to popular belief, size does matter, and precise placement of your ordnance is key. If you are desperate, you can even attempt a suicide mission, by landing your aircraft directly atop an unsuspecting tank. The controls to execute any and all of these maneuvers are excellent, once you've overcome the textbook mistakes.
I had plenty more to say about the incredible curve shots, explosion effects, map variety, and potential features, but when I went back to the game to fact-check, I ended up just playing forever, instead. If that's not the sign of a good game, I don't know what is. For that reason, I'd rather just let you explore the game for yourself and become a child again.
And suddenly, it's math class in junior high again
Although when I did it back in the day, it was spaceships and death stars, this WWII take on the old paper and pencil "flick" game that must've been a staple for generations of children, is just as satisfying. It's got great nostalgic sound effects that take you back to the days when you played the game with your school chums, and a very clean and useable interface.
The only thing really holding this back from 5 stars is single player (it's pass and play, or online), and the dev promises that's coming along with a map editor. The flick mechanism is pretty easy to master with the tutorial, although he could use a tutorial on "short" shots (lift your finger up early after starting a flick). Navigating around obstacles seems to be the trickiest part, but the risk involved is actually part of the fun.
Fun strategy war game
I really enjoyed this strategy title. The graphics and sounds effects really create a unique paper and pencil feel. Good job creating so many options to create a different game every time.
I'm still having difficulty with the controls through. Could you please create an "undo" button? Especially if you create a single player mode?
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