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Lead Wars

Lead Wars
  • #: 36120
  • Price: $2.99 In Apple Store
  • Category: Games
  • Updated: 2014-10-31
  • Current Version: 1.9
  • 1.9
  • Size: 10.90 MB
  • Language: English
  • Seller: DemonStudios
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
  • © 2010 DemonStudios Ltd
  •  Add to Favorite apps

 

Description

Lead Wars is a turn-based strategy game requiring smart thinking and physical skill. It simulates the real life paper war games played in the days before portable gaming devices which needed only a pencil, some paper and lots of imagination!

• Charted #1 Strategy Game in 60 countries!

Control a fleet of planes, tanks and artillery units by taking turns to flick a pencil around a hand-drawn battlefield on a piece of paper, making long curve shots and strategic moves to try and outwit and out-skill your opponent.

Reviews:

• "The execution is what makes Lead Wars shine. Startlingly unique, a fabulous little game." 4.5/5 - MacReview.com

• "Surprisingly deep … from a strategic perspective, Lead Wars is a beautiful achievement” 4/5 - iOS Game Of The Day, GamePro.com

• "Some battle are easily solved puzzles, while other start to feel more like chess games." 4/5 - PadGadget Recommended! PadGadget.com

• "You'll definitely love this game." 4/5 - TouchReviews.net

• If you're looking for a great game to play with friends, we suggest grabbing this one … it really shines on the iPad” - Amber Neely, MacNN.com

• “A brilliantly implemented game" - iPhone-Experience.com

• iTunes review - djflippy: "Lead Wars has a rare quality; the simulation is actually better than that which it simulates." 5/5

Note this is not your typical path-drawing game - this is a simulation of the real life game played with a real pencil.

The flick mechanic works just like it does in real life (try it!): Point a pencil straight down onto some paper, holding it by the top with just one finger. While pressing down firmly, slowly tilt the top of the pencil - beyond a critical angle the tip will suddenly slip away leaving a line drawn on the paper. This line determines your move or shot on the battlefield.

Lead Wars simulates this mechanic using the touch-screen as if you're touching the top of a real pencil. See videos of the real life game and Lead Wars in action:

http://www.youtube.com/DemonStudiosOfficial

Main Features:

• Online Multiplayer - battle live or asynchronously*

• 2-player tabletop / pass 'n' play

• Single-player vs-CPU

• Single-player Campaign - rise up through the Army ranks

• Map Creator - create your own battlefields

• Instant Replays - replay all moves and shots in latest turn

• 26 Game Center Achievements (some secret!) + Leaderboards

• Training missions and 150+ Campaign missions

• Visual 'MoveAid' system and tips for beginners

• 16 built-in battlefields, store up to 75 custom maps

• Have up to 25 local games on the go at once

• Have up to 30 Asynchronous online games on the go

• Highly configurable Game Setup

• Choice of 4 paper styles + 3 pencil leads

• Doodle graphics and verbal sounds - just like the real game!

* Online multiplayer requires Game Center. Asynchronous online play requires iOS 5.0 or later.

Technical Features:

• Universal app supporting Retina Display

• Share maps via the system Clipboard

• Game Center turn alert push notifications*

• Auto-rotating interface - play in any orientation

• Allows iPod music in the background

* Turn alert sounds and settings can be controlled in Settings | Notifications | Game Center

The best thing about playing Lead Wars on your iOS device though is you're not having to rub out your previous moves, there's no arguments whether a shot hit or not and no dangerous flying pencils! The physical dexterity required to make your move makes the game challenging but ultimately more fun and rewarding, particularly when you make that near-impossible curve shot around a wall to win the battle!

What's New in Version 1.9

• First Sergeant Campaign Missions
• An all-new Standard Map
• Fixes for iOS 8 and new iOS devices:
- Fixed crash when viewing the Campaign list
- Fixed online games list refresh on app resume

View iPhone screenshots | View iPad screenshots

iPhone Screenshots

Lead Wars iPhone Screenshot 1
Lead Wars iPhone Screenshot 2
Lead Wars iPhone Screenshot 3
Lead Wars iPhone Screenshot 4
Lead Wars iPhone Screenshot 5

iPad Screenshots

Lead Wars iPad Screenshot 1

Video Reviews

No video review.

Customer reviews

Write a Review

Rated 4/5 based on 3 customer reviews.

 

4/5 stars

Lead War time

:
I just completed an online match of Lead Wars with the game's creator, DemonJim, from Demon Studios. I came away from the experience with some distinct impressions that I want to share with my fellow gamers.

First and foremost, I've never played anything even remotely like this game on the app store...and I own plenty. It's a brilliant simulation, both in concept and execution, that was quite obviously a labor of love by its creator. It was conceptualized and implemented by someone who had played the pen and paper version of the game exhaustively in his youth and wanted to recreate that experience for a whole new generation of kids.

For those that haven't played the "analog" original, I'll summarize. Players draw a top-view battlefield on a piece of paper, up to and including, the tanks and planes. Players then balance a pencil over a unit and flick it forwards, which draws a short line that represents either the unit's new position or its shot path. If the shot path interpenetrates an opposing unit, the unit is destroyed. Last man "standing" wins. It's really that simple and the amazing part is that this is also an apt description of the iPad version. It really feels like that is exactly what you are doing and I firmly believe that this game has the potential not only to equal the original, but to surpass it.

In Lead Wars, you have several types of paper as your backdrop, up to and including the age-old favorite, graph paper. You also have a number of different lovingly-crafted battlefields to serve as your theater of war. Each rendered down to the finest detail, including rivers, trees, shrubs, and the all-important sand bag bunker. You can even choose from a number of different pencils, each with their own type of lead. You then choose your troop load-outs and it's off to battle!

If you can manage to physically detach one of your family members from the television for 10 minutes, you can play a bang-up local match together on the iPad, which most closely resembles the classic mode of play. The primary benefit of this, of course, is the opportunity to smack-talk your weak and ineffectual opponent (i.e. - your family). If you can't manage to coerce one of your family or friends to play, luckily there is a thoroughly enjoyable online component.

The primary reason online play works so well is that it so competently mirrors the face-to-face play experience. Having the unique opportunity to play online against the game designer allowed me to learn every nuance of the game from an expert. By that I mean, I got spanked quite thoroughly. The fact that he so readily handed me my assets is a really good sign, because this means the game allows for a demonstrable level of skill. Seeing someone execute such devastating moves quite handily, and with such finesse, makes you want to play the game again immediately. You want to learn. You want be that guy.

What's really stellar about the online component is how involving it is. I actually assumed it would be asynchronous play, in which you simply view the end-state of your opponent's move and then place your units and send them back. Wrong! Get this, even though the game is turn-based (as was the original), you battle your enemy in real-time. You see your opponent zooming out from the map to gain a better view, panning around to strategize, and then zooming in to execute tactics on a per-unit basis.

The depth and variety of unit tactics is superb. Ground units play differently than air units, contrary to popular belief, size does matter, and precise placement of your ordnance is key. If you are desperate, you can even attempt a suicide mission, by landing your aircraft directly atop an unsuspecting tank. The controls to execute any and all of these maneuvers are excellent, once you've overcome the textbook mistakes.

I had plenty more to say about the incredible curve shots, explosion effects, map variety, and potential features, but when I went back to the game to fact-check, I ended up just playing forever, instead. If that's not the sign of a good game, I don't know what is. For that reason, I'd rather just let you explore the game for yourself and become a child again.

4/5 stars

And suddenly, it's math class in junior high again

:
Although when I did it back in the day, it was spaceships and death stars, this WWII take on the old paper and pencil "flick" game that must've been a staple for generations of children, is just as satisfying. It's got great nostalgic sound effects that take you back to the days when you played the game with your school chums, and a very clean and useable interface.

The only thing really holding this back from 5 stars is single player (it's pass and play, or online), and the dev promises that's coming along with a map editor. The flick mechanism is pretty easy to master with the tutorial, although he could use a tutorial on "short" shots (lift your finger up early after starting a flick). Navigating around obstacles seems to be the trickiest part, but the risk involved is actually part of the fun.

5/5 stars

Fun strategy war game

:
I really enjoyed this strategy title. The graphics and sounds effects really create a unique paper and pencil feel. Good job creating so many options to create a different game every time.

I'm still having difficulty with the controls through. Could you please create an "undo" button? Especially if you create a single player mode?

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The information may be outdated (2017-03-06 19:48:21). For actual information go to iTunes

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